Volgarr the Viking: 2013 Game of the Year
Oniken: 2012 Game of the Year
Check out our Best of 2013 awards show, where we discuss all of
the best 2D video games of 2013 and give out meaningful awards!

Rex Rocket

A game by Castle Pixel for PC, originally released in 2014.
Rex Rocket stars a former war hero and savior of humanity whose glory days have passed, and he now finds himself escorting a group of scientists as they travel across the galaxy in a starship called the S.S. Montana. In the year 28XX, scientists have bio-engineered a newly-discovered species called Terra Oozlings, and they plan to use them to terraform a distant planet and make it suitable for population by mankind. Terra Oozlings are unique in that they can mimic any life form, making them ideal for the task. But, when the crew enters their cryo-tubes for the long journey, something goes terribly wrong, and Rex finds himself fighting off Oozlings, former crew members who have been converted by the Oozlings, and a mad computer AI.

Players are able to choose the sex of Rex by selecting a captain named Rexford Rexington or Rexanna Rexington. At the start of the game, you awake in your quarters beside your trusty goldfish companion (who is destined for a hilarious end), surrounded by posters of yourself and medals hanging on the wall, reminders of your heroics from 10 years prior. You quickly find yourself needed, as repairs are required aboard the ship, offering up an excuse to explore the command deck and the surrounding area, and to familiarize yourself with the game’s controls.

Freedom Planet

A game by GalaxyTrail for PC, originally released in 2014.
Freedom Planet is a game that wears its 16-bit platforming heritage proudly, with cheerful character designs, a brightly colored world, varied level themes, charming and silly humor mixed with occasional melodrama, and an upbeat throwback soundtrack. The game’s design and color scheme bring it in line with 16-bit classics like Ristar, Rocket Knight Adventures, and especially Sonic the Hedgehog.

The game also features fully voiced cutscenes in Adventure Mode, something that wasn’t possible for cartridge-based systems of the 16-bit era (although Classic Mode switches this off for 16-bit purists), giving the game a feel more along the lines of something on the Sega CD.

So Many Me

A game by Extend Interactive for PC, Mac, Linux, and Ouya, originally released in 2014.
So Many Me is a puzzle-platformer featuring a green blobby critter named Filo who uses copies of himself to navigate a bright and colorful world populated with a vibrant array of cute yet deadly creatures. Each of Filo’s clones follows his moves exactly, and each of them can be transformed to assist the crew of “me’s” in tasks that include operating switches, killing enemies, accessing hard-to-reach items, and solving numerous puzzles on the way to the level exit.

Filo and his gelatinous replicas come equipped with a 2x nonvariable jump and can bop on most enemies’ heads to defeat them. Killing an enemy requires three bounces, which is a bit slow when Filo is alone, but each new clone adds an additional hit, so having 3 copies of yourself allows you to kill an enemy in a single bounce.

Very early on, you encounter a pickup that generates a copy of Filo called “Me Too”. Once you have a second self, you can press the TRANSFORM button to change it into a stone block. Filo can jump up to the stone block and he will stick to it when making contact with the side or the bottom. Pressing UP allows him to move to the top of the block, which then acts as a temporary platform. The player may recall the transformed critter at any time and it will return to its blobby self and rejoin Filo.

Shovel Knight

A game by Yacht Club Games for PC, Mac, Linux, Wii U and 3DS, originally released in 2014.
Shovel Knight is an action platformer starring an armored hero with an unlikely weapon: the shovel blade. The eponymous Shovel Knight was once part of a duo, travelling and fighting alongside his companion, Shield Knight, but she was lost to a great and terrible magic in the Tower of Fate. With Shield Knight gone, Shovel Knight sets out on his own and leaves his valiant ways behind. But without these legendary heroes to stand in her way, the Enchantress rises to power, using the Tower of Fate to usher in a new reign of destruction. Aiding her in this dubious endeavor is a band of ne’er-do-wells called the Order of No Quarter. Shovel Knight decides that he can’t stand by while the world is taken by evil, and so he dashes into the fray once more to prove that shovelry is not dead!

The cerulean champion has a higher-than-average 2.5x variable jump, which he uses to jump high into the air and bring down shovelly death from above. By jumping and pressing DOWN, Shovel Knight aims his spade downward, allowing him to strike enemies below and bounce upward as a result. This technique may be used to reach higher platforms, or to bounce repeatedly on an enemy’s head until it is destroyed. Unlike Scrooge McDuck’s cane in DuckTales, however, the shovel does not protect the knight from dangers like spikes, which will kill him instantly.


A game by Zeppelin Studio for PC, originally released in 2014.
Schein is a puzzle platformer that begins with a man wandering alone in a dark swamp, looking for his lost son. He has returned to the swamp day after day, looking in the place where he last saw him, but to no avail. Eventually, he wanders into a mysterious part of the swamp that has glowing stones and floating platforms, and he continues on until he reaches a cliff edge… apparently a dead end. But just when he is about to give up and go back the way he came, he hears a strange voice that urges him to move forward.

At the base of the cliff, the man meets a floating green wisp who calls herself Irrlicht, and she seems to be the man’s last hope. While she offers to help, her intentions are somewhat nebulous, and it’s unclear whether her purpose favors the man’s search for his missing son. Irrlicht is the German name for a will-o'-the-wisp, a ghostly light that is seen by travelers wandering in the woods. According to folklore, the wisps recede as travelers get near, luring them away from their chosen path and deeper into the woods, eventually causing them to become lost. Throughout the game, the man and Irrlicht exchange words as she continues to direct him toward some unknown destination.

Super Comboman

A game by Interabang Entertainment for PC and Mac, originally released in 2014.
Super Comboman is a game about a fellow named Struggles who is enamored with his favorite manga hero, Super Comboman, so much so that his obsession intrudes into his day-to-day life. Everywhere he goes, he thinks he sees Super Comboman in the distance. When Struggles sets out to look for a job at a construction site, he finds himself overwhelmed with the desire to perform “combat training” by beating up everyone he encounters and breaking everything he sees. Struggles himself is a caricature of manga fanboyism; he’s overweight, has a mullet (specifically “mullet nuggets”), and sports a fanny pack.

The game sets itself apart from other brawlers with its sticker presentation, featuring characters, enemies, and objects with white outlines, and some enemy animations feature stickers peeling or spinning. The player may also search the environment to find stickers, some of which open up new purchasable moves in the shop, with the others simply filling out a sticker book. The game offers lighthearted humor and illustrated cutscenes, with an enthusiastic but hapless hero stumbling through unusual situations and larger-than-life set pieces.

Super Cyborg

A game by Artur Games for PC, originally released in 2014.
Super Cyborg is a run and gun shooter that summons the spirit of Contra to deliver an experience that is authentic to the NES original in almost every possible way, while also delivering its own unique flavor with insectoid enemies and grotesque boss creatures. If the title screen had been preceded by Konami’s twin ribbons, players would have little difficulty accepting this as an official – yet slightly twisted – entry in the shirtless somersaulting soldier series.

Upon booting the game, players are ushered toward the title screen with wailing synth over the developer’s logo, followed by the game’s logo crashing into view with a gleaming red cyborg soldier holding a shiny futuristic weapon. The cyborg theme is drawn from Contra’s European release (Artur Games is based in Russia) called Probotector, where human characters were replaced with robotic versions to bypass laws that prevented the sale of video games to minors that portrayed violence against people. So, instead of shirtless soldiers, the game featured armored bipedal robots, with player one represented by a red robot and player two represented by blue. Similarly, Super Cyborg features local 2P co-op, with one red cyborg and one blue… and yes, you can steal your partner’s lives if you die before he does.


A game by FarSpace Studios for PC, originally released in 2014.
The gameplay in Hyphen is built entirely around a spinning stick. Players must navigate various neon-lit obstacle courses with a stick that is constantly rotating, and touching the walls or any other obstacle means instant death. Since the player has no control over the speed of the stick’s rotation, he must instead wait for the perfect opportunity to dodge around moving objects and slip through tight spaces.

The only other notable entries in the sparsely-populated spinning stick subgenre is the Kururin series, but despite their similar gameplay, Hyphen offers a very different sort of experience. The Kururin series features a cutesy design with digital movement, a 3-hit health bar, static checkpoints, and (starting with Kururin Paradise) the ability to speed up the stick’s rotation. Hyphen, on the other hand, features a neon aesthetic, analogue movement, 1-hit kills with infinite lives, player-controlled checkpoints, and fixed rotation speed for the stick. This design makes Hyphen a more challenging and more frustrating experience, while also reducing the amount of time needed to return to a failed challenge.

Electronic Super Joy: Groove City

A game by Michael Todd Games for PC, Mac, and Linux, originally released in 2014.
Electronic Super Joy: Groove City is a mini-sequel to Electronic Super Joy, acting as a standalone game rather than an expansion to the original release, and the premise is every bit as zany as the first… Early in the game, a giant robot stripper named JoJo rampages through Groove City, angered by the fact that Dr. Swinger has stolen her laser nipples. You are tasked with defeating Dr. Swinger and retrieving said photonic areolic protrusions, with the assistance of a returning character from the first game, Pope Boris the Super Sexy.

As before, the world is filled with bright throbbing colors and pulsing electronica, and you control a silhouetted fellow running and jumping through a similarly silhouetted world. While the original game featured numerous movement enhancements, including a butt stomp, a double jump, and even the ability to fly… this game has none of that.

Instead you have only your 3x variable height jump, which makes the gameplay somewhat simpler, but also adds additional challenges by focusing more heavily on precision platforming. Also, without your butt stomp, there is no way to smash swarming missiles into oblivion, and so you must avoid these on your platforming adventure as well.

1001 Spikes

A game by 8bits Fanatics and Nicalis for PC, Mac, Linux, PS4, Wii U, Vita, and 3DS, originally released in 2014.
1001 Spikes is an abbreviation of Aban Hawkins & the 1001 Spikes. Including the subtitle, the full name is technically Aban Hawkins & the 1001 Spikes: The Temple of the Dead Mourns the Living, if you aren’t into the whole brevity thing. The game acts a pseudo sequel and enhanced remake of Aban Hawkins & the 1000 Spikes originally released on Xbox Live Indie Games in 2011 by 8bits Fanatics. For 1001 Spikes, Nicalis revisited the game and fleshed out the overall experience, adding a bit more than a single spike with a new storyline and cutscenes, a new introductory tutorial area, several multiplayer modes, enhanced visuals, and some extra tough single player challenges following the completion of the main game, making this the definitive version of the Aban Hawkins adventure.

The new story tells the tale of Aban Hawkins whose father, the famous archaeologist Jim Hawkins, recently disappeared while exploring the Antarctic. Years before, Jim Hawkins decided to leave his entire fortune to Aban’s sister Tina, leaving the impetuous Aban with nothing… in the hopes that he would become a “real man” and earn a fortune of his own.


A game by Supergiant Games for PC and PS4, originally released in 2014.
Transistor tells the tale of Red, a singer who has lost her voice. Things begin in medias res with Red on rooftop, standing near a man with a large sword sticking out of his torso. The sword speaks, glowing as it does so, and says: “Red… We’re not going to get away with this, are we?” The player then takes control of Red as she dislodges the object from the body of her companion, and finds that his consciousness has been transferred to the sword-like object, known as the Transistor.

The game takes place in what appears to be a virtual world, although this is not overtly stated. This setting is enforced by the fact that bits of “reality” are being altered by mechanized creatures that roam the environment, and the language of the game consists largely of programmer-speak, with battles being called “processes”, areas carrying names like Empty Set and Floating Point, and your various attacks being called “functions” with names like Ping() and Crash().

Retro Game Crunch

A game by Retro Game Crunch for PC and Mac, originally released in 2014.
Retro Game Crunch is a collection of seven retro-styled games inspired by the classics of the 8-bit era, and each offers a different gameplay experience and a different theme. The collection came into being as a result of a game jam. The developers created Super Clew Land over the course of 72 hours as part of the 24th Ludum Dare game jam in 2012, which was themed on evolution. From there, they decided to use Kickstarter to fund a development project where they would make additional games under limited time constraints.

The developers’ goal was to create six games in just six months, something that has been attempted to a greater or lesser degree by developers like Arkedo and Radiangames, but the twist here is that they gave the Kickstarter community an active role in the development process. Before starting each game, Kickstarter backers had the chance to vote on a theme, at which point the development team created a prototype within 72 hours. From there, Kickstarter backers were allowed to pay the prototype and offer feedback while the developers polished the game into a final product.

At the end of the campaign, the developers released all seven titles as a single bundle. The bundle has a no-frills presentation, offering only a simple interface that allows players to cycle through each of the games and view their controls.

Scram Kitty and his Buddy on Rails

A game by Dakko Dakko for Wii U, originally released in 2014.
Scram Kitty and his Buddy on Rails is a peculiar game, featuring a rail-riding fellow named Buddy who uses a magnetic “Spinboard” to slide around the edges of a space station, hopping away from the edges in platforming challenges, and blasting away at evil kidnapping mice. Apparently, the mice of the world have risen up against the cats, abducting them and bringing them aboard an orbital laboratory. Fortunately, one of the abducted cats – named Scram – has a friend who breaks into the station to rescue him and all of the other hapless kitties.

You take on the role of Buddy, navigating the environment with a rather unconventional control scheme. Buddy’s Spinboard is magnetically attached to the wall, forcing him to move through the environment by sticking to the edges of various structures. Controls are screen relative, rather than character relative, so pressing LEFT or RIGHT moves you left or right along rails, but when you move around a corner, you have to press the stick in the desired direction to continue moving. It is not possible to change this control scheme.

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